Download the Game Prototype

Posted by on Jan 8, 2017
Download the Game Prototype

The development of the prototype of the game has finished. It is now possible to download the game and play it in the single player mode. Further development will take place to allow the game to become completely asynchronous and players will be able to explore the city for more resources and level up in the game. Download […]

Game development – from concept to vertical slice to prototype

Posted by on Dec 8, 2016
Game development – from concept to vertical slice to prototype

Game Concept Vertical Slice The vertical slice helped the development team to explore the game mechanics and the game play, it also underlined the quality level the prototype needed to have. Step 2 Exploration of the Yoshinami Art Style The next step in the development was exploring the art and visual translation. How would the […]

Game development – Troops and Spells

Posted by on Nov 8, 2016
Game development – Troops and Spells

Nami’s are the troops and spells (attacks) that players can launch to their opponents, they unlock during your play. The more you play the more nami’s are accessible for the player. Nami’s consists of water, earth and air and have various abilities; they can teleport, explode or buff other Nami’s. Nami’s with a special ability cost more […]

Hiraeth, an exploration of the city

Posted by on Oct 8, 2016
Hiraeth, an exploration of the city

In the world of the Legend of yoshinami, tribes of the labyrinthine city Hiraeth battle each other using their armoured shells. These battle shells look like big masks and act as a way for the pilot to focus their energies and launch attacks on their opponents. The ultimate goal for each fighter is to deplete […]

The Crucible – where the battles take place

Posted by on Jun 14, 2016
The Crucible – where the battles take place

During the development of the game the Crucible was in constant change. Adjusting the camera view was important to get the best view to the battle field and allow the player to place the nami’s in the best way. In the end, the camera view shifts from when the battle takes place to when you […]

Game development – the battle

Posted by on Jun 7, 2016
Game development – the battle

The core of the game is battling and exploration. As a fighter in the city of Hireath you have to build your own armoured shell. The battlers sit in these shells, in a sort of zen state and by achieving mental states are able to have the shells perform attacks and defenses.  

Thisisarobot and Little Chicken announce the development of the Yoshinami Game

Posted by on May 6, 2016
Thisisarobot and Little Chicken announce the development of the Yoshinami Game

Thisisarobot and Little Chicken are happy and excited to announce their working relationship in the development of the Yoshinami Game. Yoshinami features a wholly original and engaging narrative alongside a unique visual art style. Yoshinami is a world that invites exploration and first-hand experience.  The story of Yoshinami has been created to fulfil the need for […]

IKATI

Posted by on Jan 19, 2016
IKATI

Ikati, the main protagonist, is a young hybrid of boy and cat, of uncertain origins and mixed chemical composition. Ikati is very curious and restless, his character is gentle and kind. He has an indomitable spirit. Occasionally his cat traits show up in his behaviours. On top of it all he doesn’t like water that much, […]

Hiraeth

Posted by on Jan 8, 2016
Hiraeth

This is a glimpse of HIRAETH, the labyrinthine city sitting of top of Guopu the fish. HIRAETH (Hee-raath) (n.) a homesickness for a home to which you cannot return, a home which maybe never was; the nostalgia, the yearning, the grief for the lost places of your past.

Guopu the fish

Posted by on Jan 8, 2016
Guopu the fish

This is GUOPU the fish. (Immortal of the Water Realm) On top of it there is a city called Hiraeth (Hee-rath)